3 hours ago, Grimm said:don't forget that fireblast is also a LOS check and fails on rag dolled enemies (it also rag dolls enemies).
Seems to work here? Do you have a better way to demonstrate problem?
2024-04-18 11-23-34.mp4
3 hours ago, Grimm said:don't forget that fireblast is also a LOS check and fails on rag dolled enemies (it also rag dolls enemies).
Seems to work here? Do you have a better way to demonstrate problem?
2024-04-18 11-23-34.mp4
Promoted to our Known Issues collection, this needs a code change so it will have to go out with our next platform cert update.
8 minutes ago, SuperGameChief said:Please fix the soft-lock bug on Voidrig's grenade ability! Thank you!
This is on our Known Issues list. Because it requires code related changers, it cannot be delivered until the next platform cert update.
https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/
2 hours ago, LysanderasD said:The reply I received on that thread, while well-meaning, did not seem to actually parse what the issue at hand was. For clarity
I must insist that we know about the issue you are describing. In the game's code, there is a line that checks how much overguard your pet is allowed to have, and in that, it checks for upgrades that add overguard capacity. If you don't have Pack Leader at all, then the game evaluates your pet's maximum overguard to be zero because you don't have any upgrades to capacity. This was a harmless oversight when it was written, before there was any other way to apply overguard to your companion. Now it's a bug affecting gameplay and we will fix it :) It's on our Known Issues thread as a change that requires code, so it has to be part of the next update that goes through platform cert.
53 minutes ago, Daviodraan said:Onos evolution lV Elemental Excess still doesn't work.
Can you be more specific why you think it's not working? I see the Onos' crit and status chance get modified as expected when I enable this evolution....
52 minutes ago, ConanThLibrarian said:Hydraulic Barrel mod has disappeared from the game and inventory.
I see the mod in inventory, and you do have one on your account. Make sure that your Filter settings do not exclude Conclave mods
Edited by [DE]Momaw2 hours ago, crazywolfpusher said:Mesa fire rate is also affected by player FPS cap.
We just tested this as both host and client and didn't see an obvious difference in how long it takes to kill an enemy between being capped at 30fps versus the host running unlimited on a high spec PC (over 400fps).
If you're seeing an issue with Peacemaker time-to-kill being affected by frame rate that can be verified with a video recording and a stopwatch, we need more details how to set up the test 😅
The issue is specifically the [Pack Leader] mod. Pack Leader has a max Overguard amount permitted, and if your pet has more than that, any melee hit is bringing it down to the mod's cap. We'll change this so that Pack Leader just stops giving Overguard past its maximum, rather than reducing *to* the maximum, in a future hotfix.
It's been an exciting week for Warframe. Following the very positive launch of Dante Unbound, we threw open the doors to the Deep Archimedea and Elite Deep Archimedea. People have been laughing all the way to the bank with their new-found riches of Archon Shards.
But there's also been some missteps which we must take responsibility and apologize for, with regard to Dante himself and the rapid changes that caught people unawares. We've already made a big correction by fixing the new Line of Sight calculations which were, to put it bluntly, not as good as they should have been on release.
We never stop reviewing feedback, and in the spirit of making constant improvements to our game, here's a preview of our next steps in response to what players have said:
10 minutes ago, Crackensan said:
Revert the change; the things your looking at doesn't matter if this is how Tragedy works.
We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way. However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post.
2024-04-04 18-04-00.mp4Very confused what the problem is that you're reporting.
* I have not changed any of Citrine's abilities using Helminth
* I can equip Recrystalize on all config slots of Citrine
* When I click "Mods" button to show installed mods category, Recrystalize is present no matter which config slot it's in
A video is worth a thousand words per second!
On 2024-03-29 at 2:07 PM, RheaAyase said:WAR-3967763
On 2024-03-30 at 10:19 AM, Motion_Blurz said:WAR-3969835
We can tell that the component of the video driver that crashed is NV Encode... Is Shadowplay enabled? If you turn off Shadowplay, does that resolve the crashing?
12 hours ago, RandomTrollz said:from what I see from this thread and another similar thread, all people have an AMD CPU and and NVDIA GPU including me. IDK if I missed a different setup and too lazy to go back and check but it might have something to do with that. But IDK cause I dont see any intel nvidia problems. Also I have the same error code in the event log.
This theory is not supported by the telemetry in the 2 linked crash numbers. Only Nvidia cards...
Read moreThank you for this report... We are aware of this issue and have somebody working on it.
We're aware of this issue, dispatching bug-removal ninjas ASAP
7 minutes ago, WarmOoeyGooey said:With Vauban's 4th ability we used to be able to hold 4 to cast Vortex directly. Now it seems holding 4 initially throws the bastille and we have to hold 4 after bastille is cast to create the vortex. Please revert this change so we can hold 4 to cast a vortex directly.
That is not the default setting. We did fix a bug where Vauban's fourth ability was not actually respecting the setting if you changed it, please check Options -> Invert Tap/Hold Abilities, and you can flip which way the key works for Vauban
On 2024-03-16 at 10:41 PM, SteveCutler said:I see some people suggesting Emerald Archon Shards to let Inaros fully armor strip with Corrosive procs. So I just want to point out that that won't work, if Scarab Swarm only does one proc per second.
On 2024-03-16 at 11:01 PM, MarakViri said:I'm guessing that the Swarm does a fraction of the actual damage (let's say 1/30th of Inaros' Health, but they attack three times per second, equalling 1/10th of his maximum hp.
This exactly. Scarab Swarm does 1/10th of max HP per second in total damage, but it's applied in half-second intervals. Two corrodes per second 👍
2 hours ago, -AoN-CanoLathra- said:Does this mean that Prism no longer scales up its damage over time? Or that it only scales up while Solar Eclipse is active?
The way Prism works in the live game, Prism base damage goes up after each hit by an amount that includes how 'bright' the light is at your current location. As previously indicated, this doesn't work reliably on Landscapes or in tilesets that use our new global illumination technology, and even when it did work it would require that you search out and stand on a bright spot (which doesn't always LOOK like a bright spot) to actually work.
The updated Prism will increase the base damage after each hit by a static amount that is equivalent to "partial light", and that scaling factor is doubled if you have Eclipse active in "Light" mode.
No bugs here, this was a deliberate change from last October
Warframes have two speed values, a core speed that influences all types of movements plus multiplier that affects sprinting separately. Zephyr used to have an abnormally low core speed value, which made her move around slower slightly slower than everybody else while on the Liset or the Relay. We fixed this by increasing her core speed to match other warframes, and then at the same time slightly reduced her sprint multiplier. We tested to make sure that the final result (x * y%) came out to be the same as it was before the change.
3 hours ago, Motownisback23 said:Ever since this dropped my game just crashes after I boot it up. And submit crash log and get this code at the end. WAR-3933243. Fix this DE please.
Could you first try checking for updates for your Razer Synapse and Chroma-enabled devices?
On 2024-02-21 at 4:27 PM, Numerounius said:Still waiting for Alchemy extraction to be fixed. . .
Next update, Tenno!
On 2024-02-20 at 8:35 PM, ShogunGunshow said:No fix for Tennokai Slide Heavies?
Fix coming in the next update for this one!